Factions play a crucial role in shaping the dynamics of a fantasy realm. Creating your own factions from scratch can be a daunting task, but this d100 list of one hundred motivations (fifty good, fifty evil) for factions can serve as a valuable resource to kickstart the creation process.
d100 | Good | Evil |
---|---|---|
1-2 | To rid the world of any demonic presence. | To enslave a particular race. |
3-4 | To reclaim their ancestral home. | To conquer a neighboring region. |
5-6 | To root out cult activity in the region. | To bring back a dead God that was slain thousands of years ago. |
7-8 | To hunt down witches that reside in the region. | To achieve the power of immortality. |
9-10 | To protect the Emperor from all threats. | To destroy the sun and usher in eternal night. |
11-12 | To find and preserve holy relics across the region. | To kill a particular Lawful God. |
13-14 | To take back an ancient religious site from the hands of evil. | To summon an ancient and powerful demon lord. |
15-16 | To stop a currently ongoing apocalypse. | To eliminate all magic users in the realm. |
17-18 | To stop an evil prophecy from taking place in the world. | To stockpile magic items in preparation for the apocalypse. |
19-20 | To trade and barter with neighboring regions. | To find 666 humanoid sacrifices for their dark God. |
21-22 | To preserve ancient books and scrolls from across the region. | To kill the Emperor and replace him with a lookalike. |
23-24 | To spread the word of a particular Lawful god. | To amass an army of mindless undead. |
25-26 | To protect and preserve an entire forest. | To gain the forbidden knowledge of the Old Gods. |
27-28 | To spy on a particular evil faction and report their findings to the Emperor. | To evolve into superior beings. |
29-30 | To explore and map all of the unknown places in the region. | To make contact with the Old Gods. |
31-32 | To aid and protect those less fortunate. | To steal as much money as possible. |
33-34 | To slay dangerous monsters that terrorize the region. | To create a disease that will plague the world. |
35-36 | To collect and follow ancient treasure maps. | To spy on and influence the decisions of the Emperor. |
37-38 | To smite down heretics in the region. | To form a powerful dark coven of witches. |
39-40 | To gain political influence in order to control trade routes in the region. | To assassinate powerful individuals for the right price. |
41-42 | To keep magic users from dabbling in the Dark Arts. | To smuggle dangerous drugs into the region. |
43-44 | To collect, transcribe, and research spell tomes and ancient magic items. | To control the seas by force. |
45-46 | To root out slave lords and stop slavery in the region. | To bring a powerful Vampire lord back from the dead. |
47-48 | To establish trade routes to the farthest reaches of the region. | To open a portal to the Nine Hells. |
49-50 | To travel to an unknown part of the region. | To steal from the wealthy. |
51-52 | To vanquish and smite the mindless undead. | To steal corpses from graveyards in order to harvest their organs. |
53-54 | To rebuild a destroyed holy city. | To worship a great and powerful dragon. |
55-56 | To build a new druidic circle. | To usurp the throne and bring a new ruler into power. |
57-58 | To reclaim a holy relic that was stolen. | To teach the lost art of necromancy to those worthy of learning it. |
59-60 | To stop the spread of a terrifying new plague. | To collect blood for an Old God. |
61-62 | To enact revenge against corrupt leaders. | To build a colossal tomb for a dying evil god. |
63-64 | To rebuilt a holy cathedral. | To conquer the entire region by force. |
65-66 | To bring about a new age of prosperity. | To run a successful underground gambling ring. |
67-68 | To develop the cure to a terrible disease. | To bring back a powerful elemental creature. |
69-70 | To gather information regarding a lost historical event. | To prepare the world for the coming of an Arch-Devil. |
71-72 | To study the stars and the meaning behind them. | To create a powerful and deadly disease. |
73-74 | To help their race regain their magical heritage. | To buy and sell illegal items on a black market. |
75-76 | To research the secrets of the universe. | To dominate the supernatural world and control the undead. |
77-78 | To aid lesser beings into governing themselves. | To steal a priceless artifact from the King's treasury. |
79-80 | To defend another civilization from being wiped out by an evil presence. | To keep other factions warring and at each other's throats. |
81-82 | To act as a private army for a Church of Good. | To combine this world and a twisted shadow realm together. |
83-84 | To rid their people of an ancestral curse. | To collect the bones of an evil dragon that were spread all across the realm. |
85-86 | To save an endangered species from going extinct. | To completely wipe out another civilization. |
87-88 | To hunt down dragons that terrorize the region. | To subject the people of the realm to the dark gifts of their chaotic God. |
89-90 | To uphold the traditions and legacies of their ancestors. | To strike fear into the hearts of everyone in the realm. |
91-92 | To secure valuable resources in the name of the Empire. | To complete a centuries-long ritual to bring about a long dead Lich. |
93-94 | To collect valuable artwork, sculptures, and literature from a civilization long gone. | To build a structure big enough to impress their God. |
95-96 | To start a new civilization from scratch. | To bring about the apocalypse. |
97-98 | To aid and help refugees in a time of war. | To kill everyone who practices a particular Lawful religion. |
99-00 | To defend civilizations who aren't strong enough to keep the forces of evil at bay. | To serve and worship an evil Dark Lord, preparing to enter the material realm. |