Did your players touch an evil alter? A cursed magic item? The list contains one hundred magical curses that can be bestowed upon an unsuspecting player.
|The player must now sleep twice as much as normal.
|The player's eyes and skin become a sickly grey color.
|Riding animals will refuse to let the player mount them.
|The player's feet and legs twist into cloven hooves.
|The player will fall into a coma for 24 hours if touched by moonlight.
|An evil hag always knows the location of the player, and will do everything she can to make the player's life miserable.
|The player is covered in a terrible, itchy rash.
|The player sprouts a pair of goat horns on their head.
|The player is plagued with a horrible cough, making them more suseptible to wandering monsters in dungeons.
|Anyone sleeping near the player has terrible nightmares.
|Open flames burn out at twice the normal rate when in the presence of the player.
|A faithful friend or relative of the player will soon betray them in a terrible way.
|Any fresh water that the player touches becomes tainted.
|The player's secret thoughts are transmitted to everyone within 30' of the player.
|The player now has a possessed limb. At random points during the day, the player's arm has a mind of it's own, and attempts to harm the player for 1d4 turns.
|The player hears all music as horrible screeching sounds.
|The player can no longer tell the difference between rocks and bread.
|The player's alignment switches to Lawful.
|The player is cursed to believe anything they are told.
|Metal armor worn by the player instantly rusts.
|Animals flee from the player on sight.
|The player's vocal chord stops working. The player cannot speak.
|Any mirror that the player looks into shatters.
|It always seems to be raining wherever the player goes.
|Holy water deals damage to the player if touched.
|A random possession of the player breaks every time they sleep.
|Undead creatures are alerted to the players presence, causing them to hunt the player if nearby.
|The player has an uncontrollable urge to create a piece of artwork for a random Chaotic god once per day.
|Every time the player wakes up, earth worms are found gathering around them.
|The player slowly begins to sprout dark brown fur all over their body.
|The player's hair instantly falls out.
|The player's eyes become very sensitive in direct sunlight. They recieve a -1 to skill checks in the sunlight.
|The player must destroy 100 gp worth of valuables per day or die.
|Any time the player takes damage, a random ally within 15 ft. of them takes 1 damage.
|The player begins to rot away. They will become a mummy within 1d4 weeks unless the curse is dispelled.
|The player must eat twice as many rations.
|Rations that the player is carrying spoil at twice the normal rate.
|Sailing ships will not move with the player aboard.
|The player can now see the spirits of the dead all around them. They cannot communcate with them, but the spirits silently watch the player.
|The player's sense of taste is altered. Delicious tasting food and drink now tastes disgusting to them, but otherwise disgusting food and drink becomes delicious.
|A group of invisible Fey creatures are constantly playing pranks on the player.
|The player cannot be healed by magical means.
|Thieves and pickpockets have a strong urge to steal things from the player.
|Items become heavier when the player holds them. The player's encumbrance amount is cut in half.
|Lightning is attracted to the player. If they are outside during a storm, they will be struck by lightning.
|The player is no longer able to lie.
|The player must now worship a particular Chaotic deity.
|When the player comes into contact with smoke, it purposefully surrounds the player, making it difficult to see.
|The player instantly ages 1d10 years.
|Wooden weapons turn to ash at the player's touch.
|Bugs within 100 ft. of the player slowly crawl towards them at all times.
|Command words no longer work with the player's voice.
|The player has an uncontrollable fear of water and will not go near it.
|The player is blinded for 1d4 hours.
|The player's spoken words are only heard by people of the same alignment.
|A random member of the player's family is enslaved by demons.
|Any gold the player touches turns to copper.
|Whenever the player misses with their weapon, it swings back and hits them for 1 damage.
|A demon lord instantly knows the location of the player.
|The player's skin becomes dry and cracked. They must drink water continuously throughout the day or turn into a pile of dust.
|The player begins to age at a rapid rate. For every week they are with the curse, they age one year.
|A random NPC in the region will do anything it takes to kill the player. A new NPC will be chosen every week until the curse is lifted.
|The player mentally needs more time to prepare for an encounter. They are always last in the initiative order.
|The player's shoes always wear out within 1d4 hours of putting them on.
|Everyone who has ever met the player (except the other players) instantly forget the player.
|The player exudes an odor that causes anyone nearby to retch.
|A small, second head grows out of the player's neck. It loves to spit insults, disrespect the player, and cause a lot of noise.
|The player cannot naturally heal.
|Any hirelings or henchmen in the service of the player begin to plot against the player. They will strike in 1d4 days.
|The player is now constantly sweating. -1 Charisma.
|The player's hands begin to tremble during combat. They suffer -1 to attack rolls.
|Healing spells deal damage to the player instead of restoring hit points.
|The player swaps faces with a well known criminal.
|Potions no longer have any effect on the player.
|The player's tongue forks.
|The player's alignment switches to Chaotic.
|The player is cursed with the knowledge of some horrible catastrophic event that is about to happen. No one believes them.
|Flies begin to crawl out of the players mouth while they are sleeping.
|The player can no longer say their own name.
|Plants quickly wither away when the player touches them.
|Compasses don't work in the presence of the player.
|The player must kill a living creature once a day or die.
|The player's voice is reduced to a whisper.
|Black runes appear on the player's flesh.
|Holy symbols break in the presence of the player.
|A dangerous cult within the region is plagued with terrible dreams about the player. They determine that this is a sign from their God to kill the player.
|The player loses the ability to hold anything with both hands simultaneously. If they try to, the player is magically compelled to stop holding on with at least one hand.
|The player can only sleep in the daytime.
|Alcoholic beverages turn to sand when it touches the player's mouth.
|The player is polymorphed into a random animal for 1d4 days.
|The player is deafened for 1d4 hours.
|A single drop of alcohol will now make the player blackout drunk.
|The player immediately becomes illiterate.
|Any potion consumed by the player gives them the opposite intended effect.
|The player gains the frightened condition when fighting any undead creature.
|The player begins to sweat black ink.
|The player instantly believes in the almighty power of chance. All decisions are now made with the flip of a coin.
|The eyes of corpses follow the player.
|A swarm of insects is attracted to the player.
|The player is cursed to always lose at games of chance.