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    Home » Blog » 100 Magical Herbs
    d100

    100 Magical Herbs

    June 25, 2025No Comments

    Your fantasy world is full of magical landscapes, so it only makes sense that some of the plants of your world possess magical abilities as well. Here is a list of one hundred different herbs, plants, mushrooms, vines, etc. that could be placed into your world. This is particularly useful for druids or the budding alchemist in your group.

    d100Entry
    1False Pumpkin: A creeping fungus with bulbous spore pockets which swell to the size of a pumpkin and have a curious orange tinge to them. Stepping anywhere on the fungus can burst the pocket spreading spores in a 10 ft radius and leaving everything inside the area smelling faintly of cinnamon and nutmeg. If harvested the pockets can be used to create a delicious spice.
    2St. Peter's Stench: A beautiful yellow flower that smells like sulfur and bad eggs. It grows exclusively in toxic environments as it draws toxins out of the ground and slowly restores land. It can absorb poison if chewed after ingestion, though the taste makes it hard to keep down (poison saving throw, reduces poison damage by half on an unsuccessful throw or fully for a success).
    3Roll Well: A puffball mushroom that detaches from its stem when it is ready to release its spores, and roll along the ground until it hits a hard enough obstacle to burst. Dealing 2d6 force damage to it will cause it to burst with a bang causing sneezing fits to anyone within a 20ft radius circle. It is commonly used by thieves as a distraction for a getaway.
    4Peacock Moss: Being in the proximity of this moss gives anybody the feeling they are being watched in the back of their minds. This moss is otherwise indistinguishable from regular moss, but it gives off a very minor trace of enchantment magic if Detect Magic is used. The moss was originally created by a long dead wizard that had a feud with several druids who had issues with his experimentation on plants.
    5Mirror Mold: Step in, or touch a patch of Mirror Mold, and a mindless, shambling simulacra of yourself will grow from this silvery grey glop a few hours, days, or weeks later. There are old dark-delver tales that state occasionally, particularly old patches of this stuff, if left alone long enough, learn to do more than just shamble. There may be some truth to these tales. The simulacrum melts if severely damaged, exposed to high heat, below freezing temperatures, or low humidity.
    6Pondshimmer: An incredibly rare algae that only grows in oases. It forms a thin, translucent crust over the body of water it's in, giving the illusion of total stillness even in highwinds. Small creatures can walk on it. Falling through is often lethal as the algae regrows quite quickly and is much harder to break from underneath.
    7Gripweed: This gloomy weed is commonly found growing in the soil above gravesites or battlefields. The small vines of the weed warp in such a way that they look like small little skeletal hands reaching up towards the sky. If the vines are carefully harvested, the vine will instantly coil up like a snake if it is within the presence of any undead creature. Useful for tomb exploration.
    8Mirage Flower: A bright blue flower that has the ability to project dozens of ghostly copies of itself, in order to fool creatures that wish to harm it. It is a useful ingredient in most magical potions, but gathering it can prove to be difficult.
    9Feywild Crabapple: This strange little fruit cures exhaustion for 24 hours but you will sleep for 3 days afterwards. They make excellent gifts for any Fey Folk you encounter.
    10Cinderpetal: These bright red and orange flowers can be found near mountain ranges with volcanic activity. The petals of these flowers are always warm to the touch, and can be ground up into a fine powder. If the powder is combined with a vial of water, it can create a usable Alchemist Fire.
    11Butterbark: A fatty bark that can be pulled off of Butterbark Willows. It is a fantastic vegan cooking oil that's savoury and filling. Eating some before falling asleep guarantees a satisfying night's sleep (a short rest becomes a long rest, long rests get good dreams), though unfortunately it does not keep well, so use it quickly!
    12Sunberry: Sunberries are found in deep, dark forests. They are small, round yellow berries that give off a very faint glow. These berries can be distilled into a golden whiskey known as 'Sun Shine'. It is enjoyed greatly by Elven nobility, and typically served in crystal goblets that can catch and refract the light in amazing displays.
    13Honeysickle: these flowers can often be found in groves. They grow off of the branches of trees of the same name, hanging down and curving out, giving the appearance of a scythe blade. This "blade" is covered in dozens of tiny yellow flowers and curled up leaves. The flowers are very sweet to the taste, and are often used in teas and small treats. However, consuming too much of the honeysickle at once can lead to feelings of sluggishness and overeating.
    14Docrut: These vines grow in tropical jungles and sprout pink and white flowers in the summer. Mature docrut can be burnt and used as a stabilizer in more volatile concoctions to prevent accidents. It also helps with headaches.
    15Bloodgrass: A deep red to maroon crabgrass with a cinnamon to licorice taste. Often used in teas and powders to heighten the senses and to provide a slight energy boost. Also used in the dyeing industry to produce a vibrant red pigment.
    16Firecracker Maple: These plants have distinctive "helicopter" seed pods, except the pods are loaded with a substance similar to gunpowder. Found in cold tundras, the seeds rarely go off on their own, but stepping on one or even warm breath is enough to trigger a chain reaction. If you can brave the seeds, the sap is a naturally alcoholic maple syrup that's quite good with a scoop of Butterbark.
    17Mort Moat: This creepy little plant grows primarily in graveyards. The small white flowers that bloom look suspiciously like skulls. If the oils of the plant are harvested, it acts as a mild poison.
    18Bristlecone Pine: This conifer has a temper. Its pinecones are spiky little morningstars of hate, and the branches are flexible enough to fling them at any creatures that venture too close. The roots consume the bodies of any critter within range, albeit very slowly. The pinecones deal 1d4 damage when thrown at an enemy.
    19Million Berries: Iridescent blackberries that never taste the same twice in a row. One berry might taste like oranges, another from the same branch might taste like fried liver. Though potentially delicious, they are quite poisonous and will result in awful indigestion after two or three.
    20Vismavine: This hanging, invasive vine grows throughout the upper canopies of swamp trees. They sprout tiny, curly leaves and hang from the tops of trees like a hanging snake. Vismavines can be crushed up and smoked, which is what they are typically harvested for. The vine is slightly poisonous and will cause auditory hallucinations if the smoke is inhaled. The hallucinations are said to tell you secrets about the people around you, but most people don't believe these rumors.
    21Cook's Weed: smoking this ground up leaf causes all food and drink you consume for the next hour to have robust, delicious, distinct smells and flavors as if by the prestidigitation spell. If the food or drink is spoiled and would cause you to make a save against being poisoned or diseased, you have advantage on those saves.
    22Blackmoss Coffee: A brownish moss often found in caves and other such darkness, it brews into a dark sludge somewhat similar to horrible gas station coffee. Highly acidic and somewhat caffeinated, it can remove exhaustion levels.
    23Ironleaf Hydrangea: As the last days of the flowering season approach, the metallic multicolored inflorescences of these shrubs get naturally harder and harder and usually get harvested to make lightweight, +1 magic armors similar to scale mail, weaving the petals with it's fire-resistant fibers. Annually, elven armorers hold competitions with different cultivars and arrangements of petals, leaves and fibers.
    24Oracles' Consult: You gain insight into the future, you roll a single 1d20 upon consumption and may replace any roll with that value within a 24 hour period. Multiple consumptions within that period lead to 1d2 points of damage for each dose after the first.
    25Vital Mauveroot: These plants don't look very magical at the surface level, appearing to simply be your average greens. When dug up, however, this plant reveals its signature mauve colored roots, like thin strands of hair beneath the surface. These strands can be brewed into healing potions of high quality, though if they are broken from their leaves prematurely, they will have no effect.
    26Hemaflora Tree: This tree is on the short side, and has branches that are unnaturally stiff. The trunk of the hemaflora tree is a vibrant crimson, and thick, red sap oozes out from the bark. This red sap, and therefore the trunk of the tree, is extremely acidic. If the tree is touched by bare flesh, the creature who touches the bark takes 1d10 acid damage. If the sap is harvested and reduced, the acid loses potency, but makes one of the richest and rarest pigments for red dyes.
    27Crawling Volleyvine: A complicated and dangerous plant to harvest properly, an agitated vine from this plant violently fires its thorns off like shrapnel, as if the Hail of Thorns spell was cast as a 2nd-level spell. Should this plant be harvested without agitation, it makes for an effective weapon of crowd control.
    28Jungle Angler: This short plant catches and consumes small insects using a set of sticky stalks which fold back into the central “mouth” once a bug is caught. These stalks can be harvested, refined, and used in potions which allow temporary wall climbing.
    29Dragon Beet: This sweet, plump bulb grows only in nutrient-rich soils, as it's complex life cycle requires a lot of sustaining. If left unchecked, these plants just develop as a really sweet beet that can be fermented and grant a temporary immunity to poisons. When correctly kept, by keeping the soil warm, and then burning the stem as it reaches maturity, this beet can be uprooted, instead of the bulb though, the resulting product is an egg containing a beetroot dragon, a small creature made of various twigs, roots, leaves and branches (using roughly the same stats as a pseudodragon).
    30Skulking Needle Tree: PCs may notice with passive perception that an evergreen tree makes no noise when blowing in the breeze. The needles or bark can be turned into tea that give the imbiber silence on their person. Branches used as torches can create a silence radius within the smoke. Same for logs used for campfires.
    31Dog leaf: A brown leaf that grows wild in many plains. When smoked, the user salivates uncontrollably. Used in many halfling pranks.
    32Traveler's Rose: A climbing rose with strangely green tinged flowers. Eating the tips can sustain a traveler. However, they leave a coating in the mouth causing everything else to taste extremely sour for 1d10 days.
    33Troll's Finger: This odd plant grows in the swamps. It resembles a Troll's finger sticking upright in the muck, and usually grows in clumps of 7 or 8. When picked and squeezed, a disgusting red liquid pours out that can be used as a mild poison.
    34False Ruby: A mushroom that grows in subterranean climates. It looks like a cluster of jewels but is soft and fleshy to the touch. The Dwarves of the Korash Mines smoke the dried mushroom powder over their tobacco. The mushroom allows the user to "feel" the direction of mineral clusters and as such has been used by the Dwarven miners for centuries.
    35Bog Flower: When smoked, you gain +1 Dexterity and it allows you to understand and speak Goblin language for 2 hrs. You will also smell absolutely putrid for 6hrs after smoking to any non-goblin.
    36Trader's Tradeoff: This herb can be brewed into a potion that gives the drinker good luck in money related activities, but bad luck in every other part of their lives.
    37Ruby-Fringed Primrose: A standard primrose flower save for the fine red edge on the petals, this somewhat unassuming plant eases the sting of heat, granting resistance to fire if the petals and stems are consumed raw. Should they be prepared in any way, the inverse effect is applied, granting vulnerability to fire.
    38Waterfruit: This blue tuber is found growing very close to rivers. Eating it raw causes you to grow temporary gills on your neck, allowing you to breath underwater. You also gain a swimming speed of 30ft. This effect lasts for 1d4 * 10 minutes.
    39Bear Mint: Similar to catnip, bears love this plant and go mellow in its presence. Useful for when a bear is chasing you.
    40Nightingale's Song: A short, silver barked tree much prized by Luthiers. It is said that the wood makes exceptional flutes and wind instruments. If a large enough tree is discovered, it can be made into a violin or similar instrument that plays a little easier than normal instruments.
    41Tiger's Toes: A knobby fungus found very high in trees. It can be crushed into a balm for sore muscles. Though it smells like vanilla, it tastes vile.
    42Forgetful Moss: A moss from a hidden bog in the Nine Hells that, with extended exposure, can cause memory lapses when smoked. This moss can be found in a hidden bog in the Nine Hells, and when smoked, can cause memory lapses. This moss typically grows in the Nine Hells and, when smoked...
    43Horne Root: A small shrub with bright green leaves. It's roots are used by artisans instead of ivory to create carved buttons and small trinkets.
    44Mad Eric’s leaf: When brewed into a tea, this spiky, shiny poisonous leaf induces nightmares for one night, preventing the drinker from benefiting from a long rest and granting a point of exhaustion.
    45Lakeleaf: This herb grows on the banks of landlocked lakes. When crushed into a powder and rubbed on meat, Lakeleaf ensures the meat never dries out, regardless of how overcooked it is.
    46Three-Pointed Oak Leaf: Distinguished from regular oak leafs by three spikes sticking out of the leaf's midrib, the three-pointed oak leaf is the best friend of lost wanderers. Should one find themselves lost in the forest, look for this leaf and puncture one's finger on the spikes. Then throw the leaf up in the air and follow as it flutters towards the nearest edge of the forest. The leaves aren't clairvoyant in general, their abilities will disappear once they leave their homeforest.
    47Reishi: Reishi is a glossy brown shelf mushroom that has long been hailed as a tool for healing. While too tough for most to simply consume, it can be dried, ground, and brewed into a tea. Those that ingest Reishi tea on a short rest can roll an additional Hit die to recover health.
    48Whip Tail: A small reed that grows near rivers and snaps onto anything that disturbs it (like a slap-on bracelet). It's not hard to take off, but running through a patch will trip you up. Plucking one without triggering it is very hard.
    49Moonroot: This strange blue plant uproots itself during a full moon, so that the tips of the roots are in direct moonlight. If picked and eaten during this time, the root grants darkvision for 1d4 days.
    50Weaver's Cradle: a large-petaled flower surrounded by tall, fleshy spikes. Spiders tend to weave their webs between these spikes to catch prey. Anyone who disturbs a web laid in a weaver's cradle earns the instinctual enmity of spiders for several weeks, but gains the ability to understand all other arthropods during this time.
    51Flayer's Perch: A scraggly bush found in deserts, they appear to be tangles of thorny vines wrapped around something kinda shiny and skull-like. Once you reach inside, the thorns dig in and you can't pull back. Any retreat or flailing results in massive tissue damage, often flaying small creatures alive as they struggle to bait larger creatures. Calmly reaching in and gasping at the central "skull", though, yields a small silver nut with minimal scratches. It has intensely psychedelic effects that last upwards of 14 hours.
    52Mire Bells: Little brown bulb-like flowers that grow in swamps, the flowers on their own will not do anything inherently magical. However, if crushed into a paste or salve, mire bells have the ability to siphon poisons or venoms from the body like a sponge. It works within one minute of ingesting it.
    53Death Caps: This ghostly white mushroom is infamous as one of the favored tools of the assassin. Tiny amounts can be mixed with tea and kill an adult within three days after causing severe nausea, exhaustion, and kidney pain.
    54Cortis Arboris: Some trees have pieces of bark with horizontal stripes. When these are peeled from the tree and left to dry for 2 days, ingesting them turns the skin into a bark-like material and provides Barkskin for 1 hour without concentration. 9/10 herbalists advise against overuse, stick to 1 a day. Side effects may include: short temper, being slightly flammable for several days, permanently wooden teeth.
    55Floatwood: Floatwood trees grow rapidly, springing up to full size in just weeks without warning. These trees rarely break 30 feet in height, but have a beautiful silvery bark. Some people love this look, but others are put off by the fact that Floatwood trees never grow leaves of any kind. Floatwood, when burned, begins to levitate upward, for as long as the wood would take to burn, which is much shorter than for normal wood. A common removal technique for Floatwood trees is to light them ablaze and let them float away, root and all, to burn away high in the sky. Floatwood gives off purple smoke when burned, and many people have to build special fireplaces if they wish to frequently burn Floatwood. Torches made of Floatwood are useful for those who need to survey something high overhead, and don’t mind losing the torch.
    56Bright Heroism: This bright luminescent yellow and orange herb only grows in full sunlight. When the flower petals are ingested they provide you with a burst of courage, ambition and courage, granting you advantage against saving throws for being frightened and an extra 1d4 temporary hit points for the next hour.
    57Wigglefoot: A purple flower that grows on a vine. Eating one flower makes you vaguely euphoric and giddy for a few minutes, often resulting in dancing or jittering until the effects wear off. Eating many will cause a short burst of incredible uncontrollable energy followed by an incredibly long rest and recovery period.
    58Tainted Wart: A hideous, gnarled, purple vine that oozes strange clear pus and has twisted grey leaves. Totally edible raw and tastes like duck when cooked over the fire. Stores well and a single serving counts as a ration.
    59False Cattail: An explosive mushroom that appears to be a cattail from 5 ft away. If touched, it explodes its fluffy white spores, which stick to anyone nearby. It can be successfully harvested by quickly placing a bag over it. The clean spores can be used by herbalists as a thickener for potions, and a skilled herbalist can make fuel bars instead of potions.
    60Hunter's Quilt: A species of maroon moss that grows in tight, thick sheets, perfect for curling up under to get out of the rain. Large sections can be cut from rocks and replaced again in the morning. Pre-cut rectangles often signal good resting spots to woodsmen as "blankets" can last years and years if left in good conditions.
    61Camellia Sinuses: A camellia plant similar to the tea bush which, when brewed, makes a spicy beverage commonly used as a treatment for the common cold.
    62False Treasure: A freshwater kelp with dark black strands which grow straight up to the surface. The roots glitter like gold coins below the water, but whose strands are strong and tangle swimmers, resulting in the deaths of many treasure hunters.
    63Runemoss: Those with particular affinity for magic, or the ability to see beyond the mundane world, will recognize this otherwise exceptionally normal looking moss among everyday moss. When ground down, the moss can be used to repair enchantments. Alternatively it has a particularly strong healing effect on wounds caused by backfiring spells.
    64Switchpop Leecher: These deep purple flowers grow as parasites from the roots of other plants. Any magical effects of the host plant will be weakened as it dies while the parasite will begin exhibiting the exact opposite magical effects to the host.
    65Peacock Camellia: These beautiful and colorful plants can be seen in various courtrooms as dressing ornaments and are often found in love poems and songs, as they're often used as a means to obtain an otherwise unreciprocated love. When infused in herbal teas, they grant a powerful charm effect, making you irresistible in the eyes of your desired one, as always happens in these stories, depending on the potency of the brew, the effect then vanishes, in a tragic lesson in irony.
    66Frostblossom: A flower that only blossoms on freezing nights. It gently glows a pale blue color in direct moonlight. When treated, it can help maintain clarity of mind when infected with lycanthropy.
    67Belbel Flower: A vibrant orange flower with petals that curl into cylinders. Belbel flowers usually grow in clumps of twenty or less in grassy fields and plains. The stem of a belbel flower is filled with a jelly that, when smeared under the nose, releases powerful fumes. For one hour after the belbel jelly is applied, the creature it is applied to is unaffected by inhaled poisons.
    68Saberblossom Sap: The rare Saberblossom tree, so named for its distinctive razor-sharp leaves, produces a runny, highly flammable sap that burns bright white and doesn’t go out with water.
    69Bubble Bush: A Squat plant that tends to grow in the shade beneath cloud giant castles. Residual magic dust from the above castle combines with water vapor forming bubbles on the petals of the bubble bush. These bubbles, when of sufficient size, are capable of carrying small creatures to the castle above.
    70Ogre Root: When this rare radish-like plant is picked and left to rot, it can be eaten to grant the effect of enlarge spell for 10 minutes.
    71Silverbell: A thin, snaking, green vine covered in bands of small silverish bell shaped flowers. The flowers, if eaten, can cause vomiting. Peasants will weave bracelets out of the vine and wear them to prove they are not afflicted with lycanthropy. According to tradition, an infected individual will develop a rash around their wrist.
    72Liberty Cap: A humble little brown mushroom typically found in yards and fields. It is often considered to connect one to the innate magic of the world. It can easily be identified from other more mundane mushrooms from the blue bruising it gets after being picked and handled. Consuming this mushroom raw or as a tea will allow the user to cast ‘detect magic’ at will. Objects may seem brighter or even seem to move and the user may get a sense of euphoria. This will last 1d4 hours and afterwards the user must make a saving throw or become irritable for the next 2d6 hours.
    73Pollencloud Berries: These yellow, black striped berries, roughly the size of a bean, when toasted for 10 minutes over a fire, become reddish, frail, dry and susceptible to impacts; when thrown to the ground, these berries release the same effect as a fog cloud spell, but with a duration of 1 minute and with a red tinge.
    74Bell Grass: Seemingly metallic, brittle grass that makes chime like noises when the wind is blowing. On a windy day it is hard to hear anything approaching; on a still day it makes it very hard to sneak up on anything. Using the grass as kindling may summon certain sprites or willow the wisps if they are in the area.
    75Winterpea: A pea plant with stunning periwinkle flowers and a permanent layer of frost. The plant will slowly freeze water around it as it grows, and one pea can freeze a gallon of water on contact.
    76Ether Tree: While poisonous to humanoids, the pollen of this silver-barked tree can be used to make an object present in the Ethereal as well as the Material Plane.
    77Dragonseye: The yellow dragonseye flower is much prized by miners, for it only grows over veins of gold, and its roots can be boiled for their glowing sap, which sheds bright red light in a 5 foot radius and dim light 10 feet beyond that.
    78Chalice-o'-Plenty: A prickly flowering bush with large leaves that fold inwards in response to excessive touching. The chalice's nectar can be fed to animals to accelerate their growth drastically. Additionally, mixing the nectar with honey and boiled milk creates a brew capable of temporarily halting the progression of bodily aging, though it does nothing to protect against the degradation of the mind.
    79Frog Throne: These dark green lily pads can be found in most swamps, and have a slightly slimy texture to them when picked out of the water. They are called Frog Thrones because amphibians are commonly found sitting upon them. The slime that forms on the base of the lilypad can be collected carefully into a vial and used as a heavy armor buffer.
    80Numerian Fire Root: This toxic plant requires its leaves to be cured by the heat of a volcano. If one does, though, these leaves wilt and become powerful magical ingredients! When smoked, the following effects occur: Grants resistance to fire damage for 1 hour. All inhales and exhales will be smoke for 1 hour, and you can breath and see in smoke as though it were not there. All food is unbearably spicy, to the point of being inedible. After the initial 1 hour effects wear off, you feel incredibly cold and temporarily gain the effects of one level of exhaustion for 1 hour.
    81Incredibly Disappointing Banana (IDB): Like the vast majorities of bananas in the wild, it tastes starchy, has big seeds, and is generally no fun to eat. Despite appearances it has never been cultivated or bred and thus tastes awful. It is useful in tricking primates and making them incredibly mad.
    82Snapperblossom: Despite the name, this tiny cherry-like fruit is quite harmless. When you bite down on them, they burst in your mouth, filling it with a tingling sour sensation. You can use these to dissuade animals from sneaking into your food supplies during camping.
    83Peaceful Parsley: A magical herb that, when used while preparing food, makes the consumer more pliable to others' requests, giving advantage to anyone who makes a persuasion check against them for 1 hour.
    84Nearen's Rose: This red flower can be brewed into a potion of healing if someone cuts their hands on the thorns of the stem and bleeds into the potion. The resulting potion only works on the person that sacrificed their blood to make the potion.
    85Mistpetal: a white or yellow flower that secretes a fog from its stem. The mist smells sweet and is used for decoration. The flowers are usually found in cold climates but can be anywhere even in caves. They grow together and 10 flowers within 5 feet of each other create 10 feet of fog that cannot be seen through.
    86Billowing Chamomile: A fairly average daisy with long, thin petals. The petals immediately balloon and stiffen out once pulled from the flower. Though a pretty sight to see floating along a meadow, the petals have a far more sinister use. Broken off inside a lock the petals expand enough to push the cylinders up and act as a fast picking method. One flower can be used to crack a dozen locks, making them a hot commodity and rare find.
    87Dragon's Breath: This plant grows to be 3 ft. tall. It's skinny stem can support up to 8 massive leaves that resemble dragon wings. When brewed into a tea, this plant can produce an effect similar to a Dragon's Breath ability, dealing fire damage. This effect can only happen once per day, per drink.
    88Elf's Beard: a fluffy moss that grows on trees in places affected by the fae. Making tea from this allows you to see Fae creatures even if they are invisible. Tastes like pine needle tea, creates a light prickling sensation in the tongue.
    89Thornberry: A blue berry with purple spots at the bottom lacking any thorns. If eaten, the personality of the eater becomes considerably more prickly and hostile. However, if it is cooked, boiled or prepared with heat someway else and ingested, the personality of the eater becomes more easy-going and amicable.
    90Minotaur's Grass: Grants the smoker an impeccable sense of direction, making it trivial to pass through mazes. When in open space, the smoker becomes panicked and walks in a defined pattern, as if following the path of a maze.
    91Scaleberries: These berries do not look like scales of any sorts, but rather are named this because they're all about weighing the odds. This berry can cure nearly any disease when consumed! However, another disease will replace it, and it's difficult to predict which one. It's possible it'll be worse than what you're down with.... but hey, it could be better!
    92Smelters Timbers: A name given to plants imbued with the ability to absorb and purify most metals from the nearby soil for incorporation in the plants tissues. Saplings tend to appear like normal shrubs or trees but more mature specimens are laden with economic and precious metals. Timbers growing over rich deposits may become completely composed of the nearby metals.
    93Bristlebud: Not spectacularly dangerous, but painful if encountered. These crystalline outsider puffballs resemble spiky cotton balls and bristle with fine urticating hairs and fling them if disturbed. The fine, jagged hairs are actually ultrasharp silicate, glass, or asbestos-like fibers that irritate anything they touch. Were one to pop near your eyes or mucous membranes, you may be in for some potential blinding, long term pulmonary distress, or serious rash and swelling.
    94Silvered Tongue: This plant literally silvers the tongue of those that eat it, making them unable to speak for 1d12 hours, as their tongue is unable to move. Afterwards, when the effect wears off, they become much more persuasive with a quicker wit for 1d12 hours.
    95Jellyweed: So named because of the jelly-like fungal mass that bubbles up around its roots, jellyweed feeds on the magic of the elemental plane of earth. Growths of jellyweed can be used to identify the dormant or deceased bodies of earth elementals, as well as the locations of portals to the plane of earth. Jellyweed jam strengthens the bones, but if imbibed too often it causes one's joints to stiffen.
    96Glimmeroot: This thick root can be found deep underground. Certain dwarven tribes use them to light their mining tunnels because they give off a dim blue light. If you consume this root, your skin begins to glow a light blue hue in a 10 ft. radius for 1d4 hours.
    97Lion's Mane: This herb grows into a shape that resembles a small lion's face. It's roots/stems grow quickly and close together, resembling the hair of a great lion. When diced up and ingested, the herb gives the user an amazing feeling of courage.
    98Violet Fungus Tendrils: A stringy fungus that grows deep in the Underdark. It is used for totally legal purposes and definitely NOT at all for necromantic rituals. I'm not sure why you can only buy it on the Black Market!
    99Lampshroom: This small mushroom has a glowing stem and a translucent cap in many different colors. It can be turned into a salve that has the effects of a Light spell when spread on an object, the color of the light matching its cap. It can be spread on creatures, but if it gets into a sensitive area like the eyes or mouth, it does 2d6 lightning damage.
    100Eldritch Mushrooms: They seem to move around when you're not looking at them. When this is smoked, you gain truesight to 30 feet, but are blinded beyond this radius. The effects last for 1 hour.
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