This generator creates hirelings, meatshields, and mercenaries! Descriptions of each hireling type is found below. Click the button below to generate.
| Hireling Type | Monthly Cost |
|---|---|
| Armorbearer | 8gp |
| Guide | 8gp |
| Linkboy | 1gp |
| Messenger | 1gp |
| Pack Handler | 5gp |
| Porter/Bearer | 5gp |
| Stevedore | 5gp |
| Teamster | 12gp |
Common Hireling Descriptions:
♦ Armorbearer: Carries weapons and armor; a dungeon armorbearer works for 1 gp per day.
♦ Guide: Has specialty knowledge of places and locations (urban and wilderness).
♦ Linkboy: Torch/lamp bearer; a dungeon linkboy works for 1 gp per day.
♦ Messenger: Delivers messages within a city or between neighboring villages.
♦ Pack Handler: Attends donkeys, mules, camels, horses, etc.; also loads/unloads as required.
♦ Porter/Bearer: Carries belongings to and from locations within a town or city.
♦ Stevedore: Conveys cargo to and from a ship.
♦ Teamster: Drives a cart or wagon; also loads/unloads, assist passengers, etc.
| Mercenary Type | Monthly Cost |
|---|---|
| Archer, Longbowman | 12gp |
| Archer, Shortbowman | 8gp |
| Artillerist | 5gp |
| Cavalryman, Archer | 30gp |
| Cavalryman, Heavy | 30gp |
| Cavalryman, Light | 20gp |
| Crossbowman, Heavy | 10gp |
| Crossbowman, Light | 6gp |
| Halberdier | 6gp |
| Infantryman, Heavy | 12gp |
| Infantryman, Light | 4gp |
| Infantryman, Medium | 6gp |
| Marine (fighting seaman) | 10gp |
| Pikeman | 8gp |
| Slinger | 5gp |
Mercenary Descriptions:
♦ Archer, Longbowman: Outfitted with leather armor, short sword, and longbow.
♦ Archer, Shortbowman: Outfitted with leather armor, hand axe, and short bow.
♦ Artillerist: Operates a siege engine; outfitted with leather armor and short sword.
♦ Cavalryman, Archer: Outfitted with scale mail, horseman’s mace, and composite short bow (or light crossbow); light warhorse.
♦ Cavalryman, Heavy: Outfitted with chain mail, horseman’s pick, long scimitar, and lance; heavy warhorse.
♦ Cavalryman, Light: Outfitted with leather armor, horseman’s flail, and lance; light warhorse.
♦ Crossbowman, Heavy: Outfitted with studded armor, short sword, and heavy crossbow.
♦ Crossbowman, Light: Outfitted with leather armor, dagger, and light crossbow.
♦ Halberdier: Outfitted with chain mail, short sword, and halberd.
♦ Infantryman, Heavy: Outfitted with plate mail, large shield, long sword, and long spear.
♦ Infantryman, Light: Outfitted with leather armor, small shield, short sword, and short spear.
♦ Infantryman, Medium: Outfitted with chain mail, large shield, long sword, and short spear.
♦ Marine (fighting seaman): Outfitted with dagger and short scimitar.
♦ Pikeman: Outfitted with scale mail, short sword, and pike.
♦ Slinger: Outfitted with padded armour, dagger, and sling.
| Specialist | Monthly Cost |
|---|---|
| Alchemist | 2,000gp |
| Animal Trainer | 500gp |
| Armorer | 100gp |
| Assassin | Special |
| Blacksmith | 30gp |
| Cartographer | 100gp |
| Engineer | 500gp |
| Locksmith | 500gp* |
| Priest | 500gp** |
| Sage | 1,000gp |
| Scout | 100gp* |
| Scribe | 100gp |
| Seaman, Captain | 250gp |
| Seaman, Navigator | 100gp |
| Seaman, Rower | 5gp |
| Seaman, Sailor | 10gp |
| Steward | 500gp |
| Swordsmith/Weaponsmith | 100gp |
Specialist Descriptions:
♦ Alchemist: A brewer of potions. An alchemist might brew a particular potion type exclusively. Alchemists might be able to duplicate potions found by the party. This work is typically predicated on the acquisition of rare and nigh impossible-to-locate ingredients. Some alchemists specialize in the manufacture of poisons. These specialists are called toxicologists, and they must be hired separately. The hiring of alchemists, if allowed by the referee at all, should be uncommon.
♦ Animal Trainer: Trains horses (for war) or dogs (for war and/or hunting). Others train hawks, mammoths, and even leaper camels.
♦ Armorer: Can be contracted to create a superior suit of armor. Can also manage the armor repair of 50 warriors per month with the assistance of two apprentices. Material costs may be additional.
♦ Assassin: Costs 500 gp per level of experience, plus 500 gp per level/HD of the victim contracted to kill. If a long-term assassination (e.g., poison over weeks or months) is desired, the assassin’s fees might be as much as five times more costly.
♦ Blacksmith: Forges horseshoes, nails, and tools, as well as arrow- and spear heads. Some smiths work with precious metals; these might be coinsmiths and/or goldsmiths.
♦ Cartographer: Creates detailed maps. Supplies must be provided (parchment, ink and quill).
♦ Engineer: Designs and builds dwellings, strongholds, temples, or other structures. Some develop siege weapons; others oversee under- ground excavations and dungeon design.
♦ Locksmith: Expertise in the open locks ability. Locksmiths supply themselves with all manner of implements (equivalent to thieves’ tools). Their skills are commensurate to that of a thief. Many have connexions with or work for a thieves’ guild. Some can build locks, too.
♦ Priest: Hiring a priest costs 500 gp per level per month unless some different accord is struck between the priest and the party. The religion of the priest is determined by the referee, unless a specific religion is sought.
♦ Sage: Learned in a particular field of study (e.g., folklore, geography, history, linguistics, politics/law). A sage is difficult to find; even so, they are usually absorbed by their own work and unlikely to become involved with adventurers.
♦ Scout: Can be hired to obtain information on a person, place, or thing.
♦ Scribe/Scrivener: Can record most non-magical documents.
♦ Seaman: Rowers, sailors, navigators, and captains (or ship masters) hired to man a ship owned by the party. Abilities will vary: A captain, for example, may function as a fighter of from 3rd to 5th level, whereas most common seamen are considered 0th-level fighters.
♦ Steward: Handles the ownership and responsibility of land, property, and business. Duties may entail banking, investments, and the sale of jewellery, gems, sculptures, paintings, tapestries, and so forth. In addition to monthly salary, a steward who manages the sale of valuables may also demand 10% of the proceeds.
♦ Swordsmith/Weaponsmith: Perform the creation of a superior weapon. Also, weapons repair for up to 50 warriors per month with the assistance of two apprentices. Material costs may be additional. This specialist type subsumes other weapon makers such as atilliators (crossbow makers) and bowyers (bow makers). Material costs may be additional.
