Did your players touch an evil alter? A cursed magic item? The list contains one hundred magical curses that can be bestowed upon an unsuspecting player.
d100 | Entry |
---|---|
1 | The player must now sleep twice as much as normal. |
2 | The player's eyes and skin become a sickly grey color. |
3 | Riding animals will refuse to let the player mount them. |
4 | The player's feet and legs twist into cloven hooves. |
5 | The player will fall into a coma for 24 hours if touched by moonlight. |
6 | An evil hag always knows the location of the player, and will do everything she can to make the player's life miserable. |
7 | The player is covered in a terrible, itchy rash. |
8 | The player sprouts a pair of goat horns on their head. |
9 | The player is plagued with a horrible cough, making them more suseptible to wandering monsters in dungeons. |
10 | Anyone sleeping near the player has terrible nightmares. |
11 | Open flames burn out at twice the normal rate when in the presence of the player. |
12 | A faithful friend or relative of the player will soon betray them in a terrible way. |
13 | Any fresh water that the player touches becomes tainted. |
14 | The player's secret thoughts are transmitted to everyone within 30' of the player. |
15 | The player now has a possessed limb. At random points during the day, the player's arm has a mind of it's own, and attempts to harm the player for 1d4 turns. |
16 | The player hears all music as horrible screeching sounds. |
17 | The player can no longer tell the difference between rocks and bread. |
18 | The player's alignment switches to Lawful. |
19 | The player is cursed to believe anything they are told. |
20 | Metal armor worn by the player instantly rusts. |
21 | Animals flee from the player on sight. |
22 | The player's vocal chord stops working. The player cannot speak. |
23 | Any mirror that the player looks into shatters. |
24 | It always seems to be raining wherever the player goes. |
25 | Holy water deals damage to the player if touched. |
26 | A random possession of the player breaks every time they sleep. |
27 | Undead creatures are alerted to the players presence, causing them to hunt the player if nearby. |
28 | The player has an uncontrollable urge to create a piece of artwork for a random Chaotic god once per day. |
29 | Every time the player wakes up, earth worms are found gathering around them. |
30 | The player slowly begins to sprout dark brown fur all over their body. |
31 | The player's hair instantly falls out. |
32 | The player's eyes become very sensitive in direct sunlight. They recieve a -1 to skill checks in the sunlight. |
33 | The player must destroy 100 gp worth of valuables per day or die. |
34 | Any time the player takes damage, a random ally within 15 ft. of them takes 1 damage. |
35 | The player begins to rot away. They will become a mummy within 1d4 weeks unless the curse is dispelled. |
36 | The player must eat twice as many rations. |
37 | Rations that the player is carrying spoil at twice the normal rate. |
38 | Sailing ships will not move with the player aboard. |
39 | The player can now see the spirits of the dead all around them. They cannot communcate with them, but the spirits silently watch the player. |
40 | The player's sense of taste is altered. Delicious tasting food and drink now tastes disgusting to them, but otherwise disgusting food and drink becomes delicious. |
41 | A group of invisible Fey creatures are constantly playing pranks on the player. |
42 | The player cannot be healed by magical means. |
43 | Thieves and pickpockets have a strong urge to steal things from the player. |
44 | Items become heavier when the player holds them. The player's encumbrance amount is cut in half. |
45 | Lightning is attracted to the player. If they are outside during a storm, they will be struck by lightning. |
46 | The player is no longer able to lie. |
47 | The player must now worship a particular Chaotic deity. |
48 | When the player comes into contact with smoke, it purposefully surrounds the player, making it difficult to see. |
49 | The player instantly ages 1d10 years. |
50 | Wooden weapons turn to ash at the player's touch. |
51 | Bugs within 100 ft. of the player slowly crawl towards them at all times. |
52 | Command words no longer work with the player's voice. |
53 | The player has an uncontrollable fear of water and will not go near it. |
54 | The player is blinded for 1d4 hours. |
55 | The player's spoken words are only heard by people of the same alignment. |
56 | A random member of the player's family is enslaved by demons. |
57 | Any gold the player touches turns to copper. |
58 | Whenever the player misses with their weapon, it swings back and hits them for 1 damage. |
59 | A demon lord instantly knows the location of the player. |
60 | The player's skin becomes dry and cracked. They must drink water continuously throughout the day or turn into a pile of dust. |
61 | The player begins to age at a rapid rate. For every week they are with the curse, they age one year. |
62 | A random NPC in the region will do anything it takes to kill the player. A new NPC will be chosen every week until the curse is lifted. |
63 | The player mentally needs more time to prepare for an encounter. They are always last in the initiative order. |
64 | The player's shoes always wear out within 1d4 hours of putting them on. |
65 | Everyone who has ever met the player (except the other players) instantly forget the player. |
66 | The player exudes an odor that causes anyone nearby to retch. |
67 | A small, second head grows out of the player's neck. It loves to spit insults, disrespect the player, and cause a lot of noise. |
68 | The player cannot naturally heal. |
69 | Any hirelings or henchmen in the service of the player begin to plot against the player. They will strike in 1d4 days. |
70 | The player is now constantly sweating. -1 Charisma. |
71 | The player's hands begin to tremble during combat. They suffer -1 to attack rolls. |
72 | Healing spells deal damage to the player instead of restoring hit points. |
73 | The player swaps faces with a well known criminal. |
74 | Potions no longer have any effect on the player. |
75 | The player's tongue forks. |
76 | The player's alignment switches to Chaotic. |
77 | The player is cursed with the knowledge of some horrible catastrophic event that is about to happen. No one believes them. |
78 | Flies begin to crawl out of the players mouth while they are sleeping. |
79 | The player can no longer say their own name. |
80 | Plants quickly wither away when the player touches them. |
81 | Compasses don't work in the presence of the player. |
82 | The player must kill a living creature once a day or die. |
83 | The player's voice is reduced to a whisper. |
84 | Black runes appear on the player's flesh. |
85 | Holy symbols break in the presence of the player. |
86 | A dangerous cult within the region is plagued with terrible dreams about the player. They determine that this is a sign from their God to kill the player. |
87 | The player loses the ability to hold anything with both hands simultaneously. If they try to, the player is magically compelled to stop holding on with at least one hand. |
88 | The player can only sleep in the daytime. |
89 | Alcoholic beverages turn to sand when it touches the player's mouth. |
90 | The player is polymorphed into a random animal for 1d4 days. |
91 | The player is deafened for 1d4 hours. |
92 | A single drop of alcohol will now make the player blackout drunk. |
93 | The player immediately becomes illiterate. |
94 | Any potion consumed by the player gives them the opposite intended effect. |
95 | The player gains the frightened condition when fighting any undead creature. |
96 | The player begins to sweat black ink. |
97 | The player instantly believes in the almighty power of chance. All decisions are now made with the flip of a coin. |
98 | The eyes of corpses follow the player. |
99 | A swarm of insects is attracted to the player. |
100 | The player is cursed to always lose at games of chance. |