Author: osrvault

Whether your players are touching something they shouldn’t or falling prey to mad experiments, these mutations are sure to challenge their creativity. Transform your game with this list of one hundred unique mutations, ranging from grotesque deformities to uncanny abilities.

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The cities of your fantasy world should have PLENTY of opportunities to keep your players busy. Use this d100 list to generate a few ideas for quest hooks for your players to discover. Some of these can simple one-off scenarios, or they can be entire campaigns on their own!

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Crafting a dynamic and unforgettable villain can make your campaign truly unforgettable for your players! This list offers 100 unique traits and mannerisms to help you bring your campaign’s villains to life.

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Your players are ready to relax after an action-packed day of adventuring. But what surprises await them when they step into the tavern? Here’s a list of one hundred unique, thrilling, and sometimes risky features that might be waiting inside.

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A thieves’ guild is an organization of rogues, criminals, burglars, con artists, beggars, and tricksters. Most major cities have one or more thieves’ guilds growing within it’s seedy underbelly. Some of them are powerful enough to hold some significant political power, which is often obtained through bribery, blackmail, or intimidation. Running a thieves guild as a Dungeon Master can be an incredibly fun experience, providing a near constant stream of quests, interesting NPCs, and story elements to your game. I have created a handful of helpful tables that can help you create your own thieves’ guild for your game. Naming…

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One hundred different names for the wines found within your fantasy world. These can range from fine elven wines, like ‘Kana Nalore Nectar’, to disgusting goblin wines, like ‘Dragon Piss’.

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The forest can be a mysterious and sometimes dangerous place in a fantasy world. You never know what is going to happen at every bend in the path. Use the following table to generate some interesting encounters for players who are traveling through the woods.

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Session 2: The Gharnshyn Tribe Tizenket – Level 1 Huntress, Female Human Ulrich – Level 1 Cataphract, Male Human Karsas – Level 1 Barbarian, Male Human Eliza – Level 1 Witch, Female Human Shahr Alsahwa 2, 2522 (The Month of Awakening) The players made their way north towards a river that they could see in the distance. Behind them, a trail of smoke climbed into the sky from the remains of the slave barge they escaped from the day before. Approaching the river, Tizenket spied two large craters near the edge of the river. It looks like they had been…

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