Author: osrvault
Your players are ready to relax after an action-packed day of adventuring. But what surprises await them when they step into the tavern? Here’s a list of one hundred unique, thrilling, and sometimes risky features that might be waiting inside.
A thieves’ guild is an organization of rogues, criminals, burglars, con artists, beggars, and tricksters. Most major cities have one or more thieves’ guilds growing within it’s seedy underbelly. Some of them are powerful enough to hold some significant political power, which is often obtained through bribery, blackmail, or intimidation. Running a thieves guild as a Dungeon Master can be an incredibly fun experience, providing a near constant stream of quests, interesting NPCs, and story elements to your game. I have created a handful of helpful tables that can help you create your own thieves’ guild for your game. Naming…
One hundred different names for the wines found within your fantasy world. These can range from fine elven wines, like ‘Kana Nalore Nectar’, to disgusting goblin wines, like ‘Dragon Piss’.
The forest can be a mysterious and sometimes dangerous place in a fantasy world. You never know what is going to happen at every bend in the path. Use the following table to generate some interesting encounters for players who are traveling through the woods.
Session 2: The Gharnshyn Tribe Tizenket – Level 1 Huntress, Female Human Ulrich – Level 1 Cataphract, Male Human Karsas – Level 1 Barbarian, Male Human Eliza – Level 1 Witch, Female Human Shahr Alsahwa 2, 2522 (The Month of Awakening) The players made their way north towards a river that they could see in the distance. Behind them, a trail of smoke climbed into the sky from the remains of the slave barge they escaped from the day before. Approaching the river, Tizenket spied two large craters near the edge of the river. It looks like they had been…
One hundred mystical fountains filled with magical liquid that your players can drink! Results may vary.
Hey everyone! I am REALLY excited to announce a new monthly zine titled MUMMY ROT from OSRVAULT! Behind every great and memorable campaign is a Dungeon Master with a plan. Whether you are meticulously plotting out a year-long campaign or rolling with the chaos that can emerge from an off-kilter player decision, MUMMY ROT is here to help. Inside this 52-page issue, you will find d100 lists that feature encounters for several different locations, lists of rare and interesting items, monsters to drop into your dungeons, and so much more. You can purchase it HERE, or get it on the OSRVAULT…
Traveling within your fantasy would should be exciting, not boring! Use these one hundred different encounters to bring your world to life and keep your players on their toes. Artwork Source
Use this list of one hundred wise sayings your NPCs can quote to inspire, give hope and make for some awesome roleplay moments.
In our first ever Monster Study, we are going to focus on a creature that every dungeoneer has seen from time to time: the formless and amorphous Green Slime. More often handled as a ‘trap’ than an actual ‘monster’, the Green Slime is a perfect hazard for exploring the dark depths of the world. The Green Slime is a hideous growth, taking on a bright, sickly green color that gathers in colonies along walls, ceilings and floors. It is incredibly sticky and hazardous to the touch. Habitat/Society: Green Slimes can be found within subterranean dungeons and wet caverns, dwelling within…