Goblins are a small race of goblinoids that often live in underground caverns near the surface. Goblins are well known for their short tempers and poor hygiene. They travel in large numbers and terrorize the forests and small woodland villages. They are an elusive and nimble race that often keep interesting treasures they find on their persons to keep them safe. Use this table to generate extra loot that a goblin might have on them.
d100 | Loot |
---|---|
01-02 | A collection of pretty crab shells. |
03-04 | A small pouch filled with fish heads. |
05-06 | A small bronze statue of a forgotten noble. |
07-08 | A broken wooden shield. |
09-10 | A small glass jar of things the goblin found in it’s ears. |
11-12 | A telescope with no lens. |
13-14 | 1d20 silver pieces. |
15-16 | A collection of pictures ripped out from books. |
17-18 | A faded flag. Now used as a blanket. |
19-20 | 1d4 crudely made javelins. |
21-22 | A leather pouch containing smelly cheese. |
23-24 | Dented iron cooking equipment. |
25-26 | A leather bag filled with strips of unidentifiable meat. |
27-28 | The skull of this goblin’s father. |
29-30 | A well-used iron pickaxe. |
31-32 | A large ring of various found keys. |
33-34 | A leather bag filled with broken glass. |
35-36 | A sharpened iron Scimitar. |
37-38 | A polished ruby gemstone. |
39-40 | A collection of shiny rocks. |
41-42 | A flea-ridden bedroll. |
43-44 | A glass jar filled with small cave spiders. |
45-46 | A leather leash for the goblin’s wolf. |
47-48 | An emerald necklace stolen from a nearby jewelery merchant. |
49-50 | A sealed vial of oil. |
51-52 | A used tinderbox. |
53-54 | A bottle of stolen elven wine. |
55-56 | 1d20 gold coins in a leather purse. |
57-58 | A small bag filled with goblin ears. |
59-60 | A wineskin filled with sour milk. |
61-62 | An old sock filled with dirt. |
63-64 | A sack filled with warm mutton. |
65-66 | A rusted iron shortsword. |
67-68 | A shiny gold ring. Recently picked off a dead adventurer. |
69-70 | An iron spear covered in dried blood. |
71-72 | A recently stolen jewelery box containing a noble’s signet ring. |
73-74 | A tiny vial of spider venom. |
75-76 | A glass jar filled with humanoid teeth. |
77-78 | A crudely drawn map of the surrounding area. |
79-80 | A moldy leather backpack. |
81-82 | A glass eye. |
83-84 | A collection of crude animal skins. |
85-86 | A makeshift shovel. |
87-88 | 1d10 rations. |
89-90 | A bag of shiny buttons taken from the corpses of dead adventurers. |
91-92 | A lucky rabbit foot. |
93-94 | 1d4 humanoid skulls. |
95-96 | A pair of Thieve’s Tools. |
97-98 | A living cave lizard. |
99-00 | A rolled up painting of a noble that has been defiled. |