Author: osrvault

<< Read the previous episode! Session 4: The Wyvern Tizenket – Level 1 Huntress, Female Human Ulrich – Level 1 Cataphract, Male Human Karsas – Level 1 Barbarian, Male Human Eliza – Level 1 Witch, Female Human Highsun 4, 2522 As the first light of dawn breaks over the expanse of the salt flats, the party takes a final, wary glance at the towering obelisk. Its dark form casts a long shadow across the cracked white ground, and the crimson cape of the skeletal figure atop it continues to flutter faintly in the breeze. The figure has not moved beyond the subtle shifts of…

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<< Read the previous episode! Session 3: The Obelisk Tizenket – Level 1 Huntress, Female Human Ulrich – Level 1 Cataphract, Male Human Karsas – Level 1 Barbarian, Male Human Eliza – Level 1 Witch, Female Human Highsun 3, 2522 As the players leave the Gharnshyn village behind, the landscape begins to change. The golden dunes that they have seen for days now gradually give way to an otherworldly landscape — a vast salt flat stretching endlessly in every direction. The ground beneath their feet is pale and cracked, shimmering faintly under the blazing sun. The air grows cooler as the sun sinks lower,…

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Whether your players are touching something they shouldn’t or falling prey to mad experiments, these mutations are sure to challenge their creativity. Transform your game with this list of one hundred unique mutations, ranging from grotesque deformities to uncanny abilities.

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The cities of your fantasy world should have PLENTY of opportunities to keep your players busy. Use this d100 list to generate a few ideas for quest hooks for your players to discover. Some of these can simple one-off scenarios, or they can be entire campaigns on their own!

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Crafting a dynamic and unforgettable villain can make your campaign truly unforgettable for your players! This list offers 100 unique traits and mannerisms to help you bring your campaign’s villains to life.

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Your players are ready to relax after an action-packed day of adventuring. But what surprises await them when they step into the tavern? Here’s a list of one hundred unique, thrilling, and sometimes risky features that might be waiting inside.

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A thieves’ guild is an organization of rogues, criminals, burglars, con artists, beggars, and tricksters. Most major cities have one or more thieves’ guilds growing within it’s seedy underbelly. Some of them are powerful enough to hold some significant political power, which is often obtained through bribery, blackmail, or intimidation. Running a thieves guild as a Dungeon Master can be an incredibly fun experience, providing a near constant stream of quests, interesting NPCs, and story elements to your game. I have created a handful of helpful tables that can help you create your own thieves’ guild for your game. Naming…

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One hundred different names for the wines found within your fantasy world. These can range from fine elven wines, like ‘Kana Nalore Nectar’, to disgusting goblin wines, like ‘Dragon Piss’.

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